I’ve heard this question come up a few times in C++ programming circles, “Why is ++i faster/better than i++?”
The short answer is: i++ has to make a copy of the object and ++i does not. The long answer involves some code examples.
int i = 1; int j = i++;
// j is equal to 1, because i is incremented after the value is returned,
// which means a copy was made of the old value
int k = ++i;
// k is equal to 3, because i is incremented, then returned. No copy is needed
Or a more robust example of the operator overloads:
class integer {
public:
integer(int t_value)
: m_value(t_value)
{ }
int get_value() { return m_value; }
integer &operator++() // pre increment operator
{
++m_value;
return *this;
}
integer operator++(int) // post increment operator
{
integer old = *this; // a copy is made, it's cheap, but it's still a copy
++m_value;
return old; // Return old copy
}
private:
int m_value;
};
You might ask, “why cannot the C++ compiler optimize away the copy of you don’t use it?”
Really:
int i=1;
++i; //why is this
i++; //faster than this if I'm not using the copied returned value?
It’s possible that the compiler may optimize away the copy for you, but it’s also possible that your post-increment operator overload has other side effects that the compiler cannot optimize for without changing the meaning of your code. On a side note, it’s rare that you literally want to increment and return the old value, so ++i
is often more semantically correct than i++
, besides being more efficient.