Getting the chance to refresh myself in UML and OOD this week while working with Umbrello. I think I have a pretty good model started. I’m getting close to a design that I can start fleshing out. Main components still missing include a class representing the player and some kind of turn system.
Last night I started designing the object model for the Crate Game Engine using Umbrello. It’s an interesting tool, pretty useful for visualizing the design and getting some base code automatically generated. I don’t anticipate spending too many days on the design before I start hacking away at the code.
I’ve been investigating scripting langauges to use in the game engine. I’ve narrowed it to three possibilities:
Now begins the whensdinner.com Winter of Code. By March 15th I plan to have written a commercially viable game.