I decided to branch out a little over the past couple of weeks and have refreshed myself on .NET and C# programming.
I’ve consolidated my lessons learned from embedding scripting into the Crate Game Engine into a “book”, So You Want to Embed a Scripting Language in Your Application? I will keep updating this document from time to time. Please post comments to let me know where I can fill in more details or give examples. Also, don’t forget to keep voting in the poll to let me know which scripting languages are most important to have integrated with the game engine.
Milestone 4.1 was released to sourceforge. This release includes minor API and documentation updates. Also new in this release is a logging system.
Today sees the release of Milestone 4 of the Crate Game Engine. This release includes fully integrated support for the Lua Scripting Language. Lua was the “low hanging fruit” if you will. It was the easiest to integrate scripting language. The source release is up on sourceforge.
Milestone 3.7 was released on Sourceforge today. This release adds the ability to build a Perl extension for using the Crate Game Engine library from within Perl.
Milestone 3.6 of the Crate Game Engine was release to sourceforge today. This release adds support for generating a Swig based wrapper extension to the library for use with Python.
Today I got the Python SWIG wrapper working.
Milestone 3.5 of the Crate Game Engine has been posted on sourceforge and freshmeat.
I’ve been trying to keep this site, and my blog, mostly free of personal opinions. However, I really want to comment on a recent change that I have made.