Considering the number of articles and polls we come across asking if C++ is dying or dead combined with the decrease in C++ job posting I have personally noticed, C++ sure is alive and well in the AI frontier. C++ takes or ties the top 27 places at the 2010 Google AI Challenge
I have an AOA 150 (ZG5) Acer Aspire One. I’ve had it for a little over one year now and have loved the portability. However, since first getting it, I’ve been plagued with: instability, wireless data errors, wireless disconnection errors and the inability to sleep or hibernate in Windows and Linux. The problems have not been constant, but have certainly caused a good deal of frustration.
We previously covered options for backup and recovery on systems with no CDROM drive. I’ve since moved my netbook to Windows 7 and have come across a few more options.
In the context of the rest of the Nobody Understands C++ series, I feel like this one is redundant. But it seems like it needs to be said. C++ is not an object oriented programming language. C++ is a multi-paradigm language that supports most of the major programming paradigms that have been widely accepted. Specifically, C++ supports:
As others have pointed out, the Final Committee Draft (FCD) of the next C++ standard is now available for anyone to download.
GCC 4.5.0 has frozen and the release has made it to thefront page. This is significant to me for 2 main reasons.
This past Saturday I attended the Developer Day meeting in Boulder, CO. Overall the day was beneficial and interesting even tho it was more dynamic languages centric and very few things applied directly to my C++ development. I did present ChaiScript during a lightning talk.
I was recently at a talk where the speaker was discussing the history of C++. He argued that one problem with C++ was that its design requirements included backward compatibility with C code, and one fallout of this was the requirement to support all previous types of error handling as well as adding exceptions. That is, C++ supports:
There has been much discussion over the years about the usefulness of operator overloading in C++ as well as the ability to get it right.
A couple of weekends ago I decided to borrow a friend’s Mac and learn how to do some iPhone development. The result of that weekend’s work was a small puzzle game.